Event JSON
{
"id": "5e97ebb638731dae24c57166957825e5c4a59808512d52367bef49f6686fc809",
"pubkey": "20c029bd913bee445d2985ae900a9ee731b36272429bd5a13839098326082dc3",
"created_at": 1687232313,
"kind": 1,
"tags": [
[
"p",
"fc0d746194ab98e74adcc18e043d531c84b94f644145d9a4a1b1058c7a759aad",
"wss://relay.mostr.pub"
],
[
"p",
"04e7626806f7fb52a2bbbf7cfd619403adbc061a09ce9add603fa1dbacdeed2d",
"wss://relay.mostr.pub"
],
[
"e",
"5d070c71ff43fbd992afe8414f31c0ef34ee1fbffa21a9591d757b55854ca7b8",
"wss://relay.mostr.pub",
"reply"
],
[
"mostr",
"https://ambrosia.moe/notes/9g7ava4u9d"
]
],
"content": "nostr:npub1lsxhgcv54wvwwjkucx8qg02nrjztjnmyg9zanf9pkyzcc7n4n2ks73jz4v reminds me of the time i spent hours creating a complete custom tweening system for unity that wouldn't incur any dynamic allocations cause i didnt want to have any GC stutter.",
"sig": "7fb372eb555fd8df8d5e2fa46fd4dcd8eea5e5ea5a48307334ca990cce1c1bd0d62a5c577c7a66c1056b5fa3c755fe1d6bab57ac0d857b8467df4d7331862e90"
}