Event JSON
{
"id": "52ed34bd7cff7677b1863f4d79fa6fa05f64c14e5ef62b458a601de4396fbbad",
"pubkey": "0a148bfe96f737d65a18ee8ca332093738b7b8be378f689e9fd3a8f3b769f0c3",
"created_at": 1733151014,
"kind": 1,
"tags": [
[
"p",
"a666e01d16f5b05ccc0fb0dd10eb0d9005b5e3383c26f1d637e4c530c8b31348",
"wss://relay.mostr.pub"
],
[
"p",
"b20683b421d24852577cecdd0cc34475073f50c0dcd47afcedfdb985d95fa58d",
"wss://relay.mostr.pub"
],
[
"p",
"43e5c5e5d8ce6a490f3a8dd60b3d93bbb38037928e11c611184b4e6fc13ca989",
"wss://relay.mostr.pub"
],
[
"e",
"120e6c915416d68cc10971a5363e0787bbbd02299013c20e78c9a031c4ebd98d",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/unfa/statuses/113583784858950823",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5enwq8gk7kc9enq0krw3p6cdjqzmtcec8sn0r43hunznpj9nzdyqhqtdan nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqkgrg8dpp6fy9y4muanwses6yw5rn75xqmn284l8dlkuctk2l5kxsrgrlcf Thanks, I'll look into it. I want to deploy a server-client based game sometime, and I wonder if there's anything I can do back at the design process to mitigate possible attacks like that. I also wonder if it is of any use to worry about it, when I have 0 users still :P",
"sig": "c41ee4c5705725f49ce0080703a47fc20767b8324b143038900b80df14028146bdcdadc97d597c6349bceb026077b3a7ad18c63db6c4bcadf55ad64dd7c98cc6"
}