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Jeremy [ARCHIVE] /
npub1q86…qwta
2023-06-07 23:02:41
in reply to nevent1q…tt0k

Jeremy [ARCHIVE] on Nostr: πŸ“… Original date posted:2022-01-28 πŸ“ Original message:Lloyd, This is an ...

πŸ“… Original date posted:2022-01-28
πŸ“ Original message:Lloyd,

This is an excellent write up, the idea and benefits are clear.

Is it correct that in the case of a 3/5th threshold it is a total 10x * 30x
= 300x improvement? Quite impressive.

I have a few notes of possible added benefits / features of DLCs with CTV:

1) CTV also enables a "trustless timeout" branch, whereby you can have a
failover claim that returns funds to both sides.

There are a few ways to do this:

A) The simplest is just an oracle-free <STH(timeout tx)> CTV whereby the
timeout transaction has an absolute/relative timelock after the creation of
the DLC in question.

B) An alternative approach I like is to have the base DLC have a branch
`<STH(begin timeout)> CTV` which pays into a DLC that is the exact same
except it removes the just-used branch and replaces it with `<STH(timeout
tx)> CTV` which contains a relative timelock R for the desired amount of
time to resolve. This has the advantage of always guaranteeing at least R
amount of time since the Oracles have been claimed to be non-live to
"return funds" to parties participating


2) CTV DLCs are non-interactive asynchronously third-party unilaterally
creatable.

What I mean by this is that it is possible for a single party to create a
DLC on behalf of another user since there is no required per-instance
pre-signing or randomly generated state. E.g., if Alice wants to create a
DLC with Bob, and knows the contract details, oracles, and a key for Bob,
she can create the contract and pay to it unilaterally as a payment to Bob.

This enables use cases like pay-to-DLC addresses. Pay-to-DLC addresses can
also be constructed and then sent (along with a specific amount) to a third
party service (such as an exchange or Lightning node) to create DLCs
without requiring the third party service to do anything other than make
the payment as requested.


3) CTV DLCs can be composed in interesting ways

Options over DLCs open up many exciting types of instrument where Alice can
do things like:
A) Create a Option expiring in 1 week where Bob can add funds to pay a
premium and "Open" a DLC on an outcome closing in 1 year
B) Create an Option expiring in 1 week where one-of-many Bobs can pay the
premium (on-chain DEX?).

See https://rubin.io/bitcoin/2021/12/20/advent-23/ for more concrete stuff
around this.

There are also opportunities for perpetual-like contracts where you could
combine into one logical DLC 12 DLCs closing 1 per month that can either be
payed out all at once at the end of the year, or profit pulled out
partially at any time earlier.

4) This satisfies (I think?) my request to make DLCs expressible as Sapio
contracts in https://rubin.io/bitcoin/2021/12/20/advent-23/

5) An additional performance improvement can be had for iterative DLCs in
Lightning where you might trade over a fixed set of attestation points with
variable payout curves (e.g., just modifying some set of the CTV points).
Defer to you on performance, but this could help enable some more HFT-y
experiences for DLCs in LN

Best,

Jeremy
--
@JeremyRubin <https://twitter.com/JeremyRubin>;
<https://twitter.com/JeremyRubin>;


On Mon, Jan 24, 2022 at 3:04 AM Lloyd Fournier via bitcoin-dev <
bitcoin-dev at lists.linuxfoundation.org> wrote:

> Hi dlc-dev and bitcoin-dev,
>
> tl;dr OP_CTV simplifies and improves performance of DLCs by a factor of *a lot*.
>
>
>
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