Tacitus 🇮🇪 :godot: :linux: on Nostr: npub1aw2gc…38vv5 Definitely. I think for two main reasons. 1. Games have a looot ...
npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 (npub1aw2…8vv5)
Definitely. I think for two main reasons.
1. Games have a looot more cross cutting concerns e.g. AI, procgen, animation, gameplay, environment, lighting, graphic programming, etc. As well optimisation is a lot more important.
2. With general software you typically have well defined requirements and easy to measure goals, even on a project with a bad client. With games you are coming up with reqs based on subjective qualities. There is no "correct" answer with games, so it's harder.
Definitely. I think for two main reasons.
1. Games have a looot more cross cutting concerns e.g. AI, procgen, animation, gameplay, environment, lighting, graphic programming, etc. As well optimisation is a lot more important.
2. With general software you typically have well defined requirements and easy to measure goals, even on a project with a bad client. With games you are coming up with reqs based on subjective qualities. There is no "correct" answer with games, so it's harder.