ninja8tyu on Nostr: you know, i feel like an ideal language learning game is if you're playing as an ...
you know, i feel like an ideal language learning game is if you're playing as an archeologist uncovering an unknown language
the game play is literally giving players hints and contexts to figure out what all the symbols mean, and you get rewarded for proper deduction, but doesn't necessarily punish you for guessing wrong, so long as you have the general gist
like, if you understand what a sentence says on some stone wall, then you get progress through the game, because now you know the password
but if you don't, you basically gotta study your notes again
it doesn't really help people construct their own sentences, but like, it'll help their literacy
constructing sentences is its own can of worms, because anything can be valid, so long as the other party understands
the game play is literally giving players hints and contexts to figure out what all the symbols mean, and you get rewarded for proper deduction, but doesn't necessarily punish you for guessing wrong, so long as you have the general gist
like, if you understand what a sentence says on some stone wall, then you get progress through the game, because now you know the password
but if you don't, you basically gotta study your notes again
it doesn't really help people construct their own sentences, but like, it'll help their literacy
constructing sentences is its own can of worms, because anything can be valid, so long as the other party understands