Chris Eidhof on Nostr: Phase animators can help to work around the limitations of the regular SwiftUI ...
Phase animators can help to work around the limitations of the regular SwiftUI animation system. They let you do animations that end up in the same state as the starting point.
{
"id":"7e62f9e225098eb5c7e872318ded455f509eeabd52015c635c29aa78f2391b3e",
"pubkey":"36fb9c68c8ef310b82bc748f1a33086f5a42fcb02e6a0e59867fd3efb3298121",
"created_at":1734435129,
"kind":1,
"tags": [
[
"imeta",
"url https://objc.s3proxy.de/media_attachments/files/113/667/937/774/934/892/original/d1c97aa6b4bf4833.mp4",
"m video/mp4",
"dim 1920x1080",
"blurhash U56Q^{%NIvsp-n-TNgNe}]WZIqn#xV$eI]Ny"
],
[
"proxy",
"https://m.objc.io/users/chris/statuses/113667940642366657",
"activitypub"
]
],
"content":"Phase animators can help to work around the limitations of the regular SwiftUI animation system. They let you do animations that end up in the same state as the starting point.\n\nhttps://objc.s3proxy.de/media_attachments/files/113/667/937/774/934/892/original/d1c97aa6b4bf4833.mp4",
"sig":"59f3daa5dd6eac43659cb79f950a562ecbbdba84bc392269721a1e5ad691d496f4c017df9beb8fccd737f2011cd10d1f1c7ad31bddb3c4b1c18a95873e138997"
}