Event JSON
{
"id": "7dee88e0ef91926145c70ab18bfa46e64914c6839f33713e1d1570a70020f834",
"pubkey": "2482cc3cbb7e1072325ed85b43b70db2da60179fe6cdcad2c196524f05fe168e",
"created_at": 1694969621,
"kind": 1,
"tags": [
[
"p",
"1d22b61e7b68a5805ba5682d6077e28a7824867dde35342c976988ada232704f",
"wss://relay.mostr.pub"
],
[
"p",
"0bc3f317b6b6b6e18b5c474a11598204e25781de14b2ce1fed70a3f746870960",
"wss://relay.mostr.pub"
],
[
"e",
"a021658a6fc42a8c054c1952c96694bcf4f11c3332bf0bb36a0056d9d4a4a6bc",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/BaronVonScrub/statuses/111081529121277199",
"activitypub"
]
],
"content": "nostr:npub1r53tv8nmdzjcqka9dqkkqalz3fuzfpnamc6ngtyhdxy2mg3jwp8snruu60 My big one uses a bunch of nested coroutines, and I'm looking at the same thing. Looks like they exist in Godot, but I dunno if they are 1:1...",
"sig": "bd38f23fdd6d4f303e004339b4c62b6f3fe8bea295d26370e3c8740596587538ff8de969d45b5a1c4a707e2f97fdc6c4d739bf94b5b4b6450bad628362a2c68a"
}