Rie :godot: on Nostr: I'll try using KTX2 as a file format for imported textures since it promises to ...
I'll try using KTX2 as a file format for imported textures since it promises to reduce GPU bandwidth, and it's also open source and maintained by Khronos. I hear surprisingly little about it, but it seems like a solid option?
Managed to integrate the library and loaded the lion's texture with it. Next up: automatically convert all textures to ktx and compare loading speeds.
https://www.khronos.org/ktx/#Vulkan
Published at
2024-12-17 00:49:54Event JSON
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