Event JSON
{
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"pubkey": "0ecc4e999a6ece69b4a5c1de90118b96e1b0e8e863d5a5b489810557bdeb5d9f",
"created_at": 1729992502,
"kind": 1,
"tags": [
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"content": "nostr:npub1f7dxscum4z4malhls6mg3xlf3rxamlry5k4zeh2m4kuta8skw9qszhs5uv but we could have played the same game with audio as we did with images, making sure they fit in low dynamic range. There are tricks we could have played to make that work. But instead we built higher dynamic range tech and many recordings use that range (although less these days than in the past apparently).",
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}