Event JSON
{
"id": "794f1e5024e6e51a4b192f8114c28012bc4c19aceda1c06ed6dfb05c7ec8867d",
"pubkey": "940cf48267d53789a7e1bbe3876d4dc01128e70741e59a353ca95cb776ea4d8d",
"created_at": 1731547922,
"kind": 1,
"tags": [
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[
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[
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],
"content": "nostr:npub1wkycslc70y9wv35rf7ln3sg2dk5v2f7hufgg5wr6qphz6h592jcqk53vnd I don't even think ppl back then thought it was bad or moonlogic. Everything was evolving rapidly and everyone was learning how to even design. First few Infocom games were terribly unfair and moonlogic-y. They got better over time. If you made something hard you just considered it value as games cost a lot of money and were meant to be many hours long!",
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}