Event JSON
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"content": "nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg I've found that you can really only use randomly generated terrain as a starting point. You need to manually get in there and make areas that draw the player in around important story beats. The raw randomness is fine for the less interesting bits, but you can never really keep too much of it that way. It just ends up feeling artificial.",
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