Event JSON
{
"id": "7c67234ea9caf2e59ee54f8daf064a962bf202c7d475db0af83dec7b1c6f3617",
"pubkey": "0fe0dba768982610d4b64f296d10c1e41f369fcfdcd14de51126089e937fd8ec",
"created_at": 1735572240,
"kind": 1,
"tags": [
[
"p",
"ccc5d141eec18d64422a03c4b3030ab29cafb625d7d6098959ca3d1819ba1c12",
"wss://relay.mostr.pub"
],
[
"p",
"5dc528e176d2835dd7d69c477186619696f3fc9602c6ece43a01605e291441d3",
"wss://relay.mostr.pub"
],
[
"e",
"e063f1c638d116c20c0414c8f33ad30892c29bfd44060649f7cc0534612ccd4f",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://norn.moe/objects/1d3ff5cf-dd37-46e4-9b20-29c354b64a88",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqenzazs0wcxxkgs32q0ztxqc2k2w2ld396ltqnz2eeg73sxd6rsfqxggxtz Why not just reduce XP received from AOE kills then. Divide the XP by the number of enemies times some constant I guess",
"sig": "3595c97b395cf581c9bc4a648dc48649a8fd83c74b34391c0554fbfe9094489524fce4bc73291d0b3e36de1032a41e807bf502c72e3438b9aae609490da94cc1"
}