Event JSON
{
"id": "7c785de03fb40d656451f4e9d37c5f064e7eea234d744e92270932b44b85e2e5",
"pubkey": "f93e59dd814c9044fb46ce81b53227818c9589e4797d801f439f84dac9619b7b",
"created_at": 1697919300,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"c1b671ea9649da681e165f0fc5740fd8589aaceb7d022fdffeb4b27bf0cc0d69",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/shanecelis/statuses/111274839299346846",
"activitypub"
]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 Why 4D? Well, if quaternions for rotation are always a length of 1, then how can you represent no rotation? That one value has to go somewhere. It can’t go into the axis of rotation (i, j, k) so we just keep it _real_ with our identity quaternion: 0i + 0j + 0k + 1!",
"sig": "c5ebf3ad631b6bc6ac79ef5b9564da1ba120681cfdc79800eb262ef090cb7e53afee121e71692533e5ba660848d6b810f002f9a98062266961182bb77cd1c434"
}