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2024-04-20 13:56:30

Fade on Nostr: I've had a /lot/ of fun working with Twine this week--not so much the code or ...

I've had a /lot/ of fun working with Twine this week--not so much the code or language itself as figuring out how to make things work—but given I'm using it to write a historical farming simulator, it's, uh, it's hard to talk about it politely in public. Just discussing my code requires about three content warnings.

(Let's just say I've been doing a lot of looking at mortality tables for demographics in the appropriate time period.)
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