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2025-01-04 01:48:41

8Bit on Nostr: Godot's Input Map is... sub-optimal. You can add multiple events (keys) to a single ...

Godot's Input Map is... sub-optimal. You can add multiple events (keys) to a single action. This makes sense if you want your code only read one action that can theoretically be keyboard, mouse or gamepad. But the deadzone setting is per ACTION. And if there were a sensitivity setting (which there isn't), it probably would be the same thing. TL;DR, multiple events per action is essentially useless.
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npub144989qu8ns5j06z5dtn9yu70mm5c9t9eh3jx7qq55d7kr7yecjzqf0jq2g