Karnage on Nostr: You’re asking me to compare working games with a broken user experience game and I ...
You’re asking me to compare working games with a broken user experience game and I answered I don’t know of any as bad as the mechanics in ER.
I don’t consider delayed and inconsistent dodge behavior as “hard” - just broken. I also don’t consider relatively unpopulated open worlds as “open to explore” - more like lazy game design.
Just about any game that has a crafting system that requires proof of work is more interesting than what I’ve seen in ER so far.
Any game the required raid strategy is magnitudes more interesting and “hard” than simply giving a boss an ability to 3 shot you to death. I don’t consider this “hard” - just poorly designed. Plenty of other games have very powerful opponents that involve actual strategy rather than getting lucky with a clunky targeting system and a well placed dodge.
I don’t consider delayed and inconsistent dodge behavior as “hard” - just broken. I also don’t consider relatively unpopulated open worlds as “open to explore” - more like lazy game design.
Just about any game that has a crafting system that requires proof of work is more interesting than what I’ve seen in ER so far.
Any game the required raid strategy is magnitudes more interesting and “hard” than simply giving a boss an ability to 3 shot you to death. I don’t consider this “hard” - just poorly designed. Plenty of other games have very powerful opponents that involve actual strategy rather than getting lucky with a clunky targeting system and a well placed dodge.