Event JSON
{
"id": "779f206d3fce058d644b73de0cd3a50e7df4f5bd095c945e8b36a645fac15ec2",
"pubkey": "82ace845c8ec836a807fda7803829c211f27851fd0248dcfd350dfaf4e933d7b",
"created_at": 1733653959,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
"ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"wss://relay.mostr.pub"
],
[
"e",
"c72a886173133298da49e15e06a12cc5869b69e90cf49569841615e0e869b4a7",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/tracefree/statuses/113616745892126815",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd Looks like a main blocker for OIT in Godot is gone with AMD supporting the relevant extension now: https://github.com/godotengine/godot-proposals/issues/11251#issuecomment-2521114076\n\n(not saying the feature is coming soon but there is hope)",
"sig": "65228e7109c5e8996c74bd3b354951082c585bf111a41c054b831debc1e12d5f9a01b06b00c876779edc3219eedfed6fa81a342580041da81db3d66976d27cb7"
}