Event JSON
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"content": "I just don't get it, I know NES has 8 tiles per scanline limitation, but suddenly I wondered how NES beat-em-ups looked regarding these terms. So I checked a bit of Teenage Mutant Ninja Turtles III which was my favorite back then, and it obviously has many more tiles per line at the same time, looking smooth, not blinking..... how did they do it??\n\n#nes #nesdev #gamedev #assembly #retrogaming #nintendo #6502asm",
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