Daniel Spiewak on Nostr: I don't normally talk about stuff my employer announces (I work for Nvidia, my ...
I don't normally talk about stuff my employer announces (I work for Nvidia, my opinions are my own, etc etc), but something interesting struck me about the DLSS4 frame generation stuff.
Jensen gave the example of computationally rendering 2 million pixels and then inferring 31 million more from that baseline, and noted that this is more efficient than just computing all 33 million. This is interesting because it's kind of backwards from how we usually think about AI.
Jensen gave the example of computationally rendering 2 million pixels and then inferring 31 million more from that baseline, and noted that this is more efficient than just computing all 33 million. This is interesting because it's kind of backwards from how we usually think about AI.