What is Nostr?
Jay /
npub1flr…6duw
2025-01-05 21:31:59
in reply to nevent1q…at44

Jay on Nostr: nprofile1q…t7y0w This is somebody complaining about it in emulation, but I see the ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqdxksg5fm2e2edyajzwzd54u6ppn4dxhaamsknh0v93vlx4k5yawsat7y0w (nprofile…7y0w) This is somebody complaining about it in emulation, but I see the same low-FPS, low-res banners on the Switch. I figured maybe they are stored as vector art that is just being deprioritized on render, and with more horsepower, would wave at full speed and at higher res? Stuff like that. I'm not a game developer but a lot of the graphics in the game seems to me to be based on math rather than bitmaps. https://www.reddit.com/r/128bitbay/comments/1532ml0/banner_speed_problem_on_totk/
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