Anatoly Shashkin💾 on Nostr: A demonstration of how the Blade Runner videogame (1997) stored each frame of its ...
A demonstration of how the Blade Runner videogame (1997) stored each frame of its "3D" models. A very unique vertical slices technique which the engine could draw from any rotation around its vertical axis.
https://thomas.fach-pedersen.net/bladerunner/mccoy_anim_13_frame_0.html
https://thomas.fach-pedersen.net/bladerunner/mccoy_anim_13_frame_0.html