Event JSON
{
"id": "ae7ece65ea427e0c40c7585eb4f946d55e4c848019217e748caa21afd4d0282c",
"pubkey": "6a06c9ff8bf4021a207b4f57196bf459d6952cbc5ee8b5096fdf7a48749cb36b",
"created_at": 1731690258,
"kind": 1,
"tags": [
[
"p",
"55e635295d5c92399c6eed9bbf438385d21e315186d774b132572ddb55d46064",
"wss://relay.mostr.pub"
],
[
"p",
"ecf079adb538563a6aa4996c22def355965cb1aeea244422d82ab5a7d058796f",
"wss://relay.mostr.pub"
],
[
"e",
"b385c4f074420e8fc3ddbf662a30fb1e721277a410a8c6c773c51699d3586f07",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/yurisizov/statuses/113488052793301183",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq2hnr222atjfrn8rwakdm7surshfpuv23smthfvfj2ukak4w5vpjq7t8ljv Honestly, lambda literals in GDScript suck when you put them directly into function arguments. Readability just plummets. Can be okay standalone, but if there are other arguments or, worse, other lambdas, it's just very unclear where what ends.\n\nSo yeah, I guess it's just the language design.",
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}