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Simon Brooke /
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2024-06-13 21:05:42

Simon Brooke on Nostr: I've been doing a lot of reading over the past week about 3d physics engines for ...

I've been doing a lot of reading over the past week about 3d physics engines for #GameDev, and how to make them perform on modern multicore hardware; and I'm increasingly wondering why people are not trying pure #functional physics engines, which *should* parallelise much more cleanly. The only one I can find is this in #Haskell:

https://github.com/sebcrozet/falling3d

Does anyone have any other pointers? I'd be particularly interested in anything in #Lisp or #Clojure
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