Dunkag on Nostr: COOL FREE RINGTONES Kyonko802 I mean, Tomb Raider's not much a fair comparison. This ...
COOL FREE RINGTONES (nprofile…aq5l) Kyonko802 (nprofile…9j4q) I mean, Tomb Raider's not much a fair comparison. This unknown developer had been in business since at least 1988 (not saying they were popular, but they were at least proven skilled), and almost all their games were multiplatform. Tomb Raider's sales aren't just PS1 sales, but anyone who had an MS-DOS machine and ironically enough, the Sega Saturn. Meanwhile any Sonic game at the time would've been exclusive. A much more fair comparison would be a PS2 exclusive, but those also all sold better than any Dreamcast game due to relative population (so it'd make little difference in numbers).
Then again, I could call into question what "good sales" and "success" are in any case, because Tomb Raider's reboot was considered a "financial failure", with ""only"" 3.4 million sales in launch month, despite being the highest selling launch window of the entire year. For a game franchise forgotten by most for years. Meanwhile devs going off exclusively Japanese metrics can consider 10k sales in a launch week record breaking numbers, and 100k-500k sales by end of year their best selling title of all time. Sonic Adventure was objectively a success for the Dreamcast's user population, but in the grander scale of things that wasn't enough. It'd probably be one of the highest selling launch windows of the entire Sonic franchise had mutliplatform releases not happened. They needed to move systems and more games than just Sonic Adventure to succeed, but nobody wanted to buy. The other systems were too big in everyone's minds and Sega didn't seem to be offering much of anything to convince anyone to move over even with a renewed library of titles from third parties coming back. As for families, quite a large audience of console sales, why move over to a different system when you can sell the PS1 and buy a PS2 using that money? All your kid's games would still work.
Still not sure if this is bait or not but I'm mindlessly typing anyways.
Then again, I could call into question what "good sales" and "success" are in any case, because Tomb Raider's reboot was considered a "financial failure", with ""only"" 3.4 million sales in launch month, despite being the highest selling launch window of the entire year. For a game franchise forgotten by most for years. Meanwhile devs going off exclusively Japanese metrics can consider 10k sales in a launch week record breaking numbers, and 100k-500k sales by end of year their best selling title of all time. Sonic Adventure was objectively a success for the Dreamcast's user population, but in the grander scale of things that wasn't enough. It'd probably be one of the highest selling launch windows of the entire Sonic franchise had mutliplatform releases not happened. They needed to move systems and more games than just Sonic Adventure to succeed, but nobody wanted to buy. The other systems were too big in everyone's minds and Sega didn't seem to be offering much of anything to convince anyone to move over even with a renewed library of titles from third parties coming back. As for families, quite a large audience of console sales, why move over to a different system when you can sell the PS1 and buy a PS2 using that money? All your kid's games would still work.
Still not sure if this is bait or not but I'm mindlessly typing anyways.