Samf on Nostr: npub14yqjk…vrfl3 Ohhh very interesting, thanks for bringing this to my attention! ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) Ohhh very interesting, thanks for bringing this to my attention! I've definitely seen some weird behavior at certain points of the sphere, matching vectors could explain it.
I notice you're using `direction_to` for the "gravity" vector, looks like that’s a helper function for returning a normalized vector? That's the sort of thing I'm excited to learn more about, using Godot’s built-in methods for simpler ways to do the complex math/transforms. 😎
I notice you're using `direction_to` for the "gravity" vector, looks like that’s a helper function for returning a normalized vector? That's the sort of thing I'm excited to learn more about, using Godot’s built-in methods for simpler ways to do the complex math/transforms. 😎