Event JSON
{
"id": "a9cd376d57a74e91e3ae69cf535ae81e8f84fe16066317da5615f0d3a7a0af9e",
"pubkey": "6183e69529fd82a9f02c7e191a73d8b77d380f61a6a658829bb96d785f0f538f",
"created_at": 1707771588,
"kind": 1,
"tags": [
[
"p",
"cb72bb0c7563aac7883f32a5923d426e0a3333d82dba51f3e9a2ea904c78cdb7",
"wss://relay.mostr.pub"
],
[
"p",
"d946afbce7ffa869783f6b818d465a49e35d4aa919582ef8716c3ec54b31052e",
"wss://relay.mostr.pub"
],
[
"proxy",
"https://mastodon.social/users/eickot/statuses/111920518792946796",
"activitypub"
]
],
"content": "nostr:npub1edetkrr4vw4v0zplx2jey02zdc9rxv7c9ka9rulf5t4fqnrcekms53nsaa I was trying to using the autotile from godot in the code, but it's working much more weird than with the UI of godot, when I use https://docs.godotengine.org/en/stable/classes/class_tilemap.html#class-tilemap-method-set-cells-terrain-connect Where is it used internally in the code of godot for the UI? Thanks!",
"sig": "2658132b3458fd3b24ad4f9fb194ed3d9c87c6035c2f4c6286b6d910eb73c4a95136bc5f2fb39196d8ea8aa0b0132ea198f33252f0e35e937b49319309805a73"
}