Event JSON
{
"id": "a997f9d1f99a6a657c5aebfd20aadc30575e6e518c416fbac309a9c566beb08f",
"pubkey": "d1c4f9146395a1c6ab49fea762f69dd6325c67437cf42405c56c5bac320a7399",
"created_at": 1720552852,
"kind": 1,
"tags": [
[
"e",
"ffc003842e5b4704f49c1e4138c292b6b148b7335a814c73e605c6897cdfc5c4",
"",
"reply"
],
[
"p",
"d1c4f9146395a1c6ab49fea762f69dd6325c67437cf42405c56c5bac320a7399"
],
[
"p",
"4eb40c2957dd041d02385e273ec7fe4e91e7d58db92be56ffbf13f12a560bcd4"
],
[
"e",
"f4f6a41e996955babc17a30b6c86c4b66ef8e3bb6150e3114fdcc790c321503c",
"",
"root"
],
[
"proxy",
"https://bitbang.social/@polpo/112758151752830082",
"web"
],
[
"proxy",
"https://bitbang.social/users/polpo/statuses/112758151752830082",
"activitypub"
],
[
"L",
"pink.momostr"
],
[
"l",
"pink.momostr.activitypub:https://bitbang.social/users/polpo/statuses/112758151752830082",
"pink.momostr"
],
[
"expiration",
"1723145133"
]
],
"content": "I'm up for supporting something like this if you want to implement it in a game! That way we can break out of this chicken and the egg problem. I wonder how long 5 16-bit reads would take on an 8-bit device like the PicoGUS. 8-bit axes is probably enough resolution which would cut that down a lot...",
"sig": "511fded9ee452fc8ad3ac696edcf9eadd2999502018ca26bd4e191f5cce15f105cbac773c576123d3ae380a4c6508f76950c5fc1b3e5d9990799d39ea929f928"
}