Event JSON
{
"id": "afb9e9bac9fc0f995e74e3e621b430858856a3e5e3b3561848d55bd66f523161",
"pubkey": "383ae6abbb6084203ab25722953a4a5995173a891aa048fd1fb37c144c4fca12",
"created_at": 1724984732,
"kind": 1,
"tags": [
[
"p",
"3b78fafe0fd94163080702ec26b9bd900fc663d860a3d29eb1575c76e31a1e6e",
"wss://relay.mostr.pub"
],
[
"p",
"de51eff1f917e55ad444baf03561d9793c79b70378076bc94b1c858bed382e5a",
"wss://relay.mostr.pub"
],
[
"e",
"7917c69ceb3b9a85b9a00b90f22d2731c1b6d067b2d83b17b3756d957ee538f8",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/cerberus1746/statuses/113048599397438487",
"activitypub"
]
],
"content": "nostr:npub18du04ls0m9qkxzq8qtkzdwdajq8uvc7cvz3a98432aw8dcc6rehq5ntnc7 If that's indeed the case I would open a ticket in the Godot's issue tracker (https://github.com/godotengine/godot/issues), that smells like a bug.",
"sig": "0b1b87b70525761c4dfed8f5d4c3f0494ba28368330c0d39bd0a650738573e01a6fea8c9442592f153036c32f8ddac75cadbc2730f6e1fbfaef85cf2df8801a4"
}