Event JSON
{
"id": "ac542b987fbcb2471569a846249a9ffac6da0064f696acdc7bb9ab35b2b1db43",
"pubkey": "500221c492f8e44c816f35f644bb265b4abf59db1c46805581e5e09ca384d037",
"created_at": 1709319694,
"kind": 1,
"tags": [
[
"p",
"de22920ba9dea17644fbcc12fa33a12222d35cdb8d791be4009fa43164b7f812",
"wss://relay.mostr.pub"
],
[
"p",
"78bb0ba6db441aeae9c1794f388e01cd55e576f7976e484a8a418de1b362f658",
"wss://relay.mostr.pub"
],
[
"e",
"b2a93a5f8181c2d1ee71baf30aa1b0ec12b55c418d2470dafb75a527213148e7",
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"reply"
],
[
"proxy",
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"activitypub"
]
],
"content": "nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg Oh wow, really? I honestly had no idea this was a thing outside my own brain! The typical image/communicated message of the 'public facing indie' is always media friendly and streamer friendly and marketing friendly and all that .. that whole side of games making just gives me anxiety. For me, it's: Make game, test game, release game, run away from game and jump into the next game.",
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}