Longplay Games :pc_color: 🎮 on Nostr: npub14yqjk…vrfl3 npub1f2slm…c9pgz Yes, one of the giant pile of issues that ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) npub1f2slmw8g5yf3wjj4fz600n7w2zjdexudy9e8zplqrgqa3dl0mavs4c9pgz (npub1f2s…9pgz) Yes, one of the giant pile of issues that resulted in us leaving for Godot was that in order to make a player collider that was *not* a fixed gravity oriented 90 degree capsule like a human required you to either
a) rewrite your own multiplayer everything from scratch or
b) add colliders hanging off springarms and rotate the mesh, but not the player.
a) rewrite your own multiplayer everything from scratch or
b) add colliders hanging off springarms and rotate the mesh, but not the player.