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Longplay Games :pc_color: 🎮 /
npub1ddm…4xld
2024-02-27 13:58:45
in reply to nevent1q…6srn

Longplay Games :pc_color: 🎮 on Nostr: npub14yqjk…vrfl3 npub1f2slm…c9pgz Yes, one of the giant pile of issues that ...

npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) npub1f2slmw8g5yf3wjj4fz600n7w2zjdexudy9e8zplqrgqa3dl0mavs4c9pgz (npub1f2s…9pgz) Yes, one of the giant pile of issues that resulted in us leaving for Godot was that in order to make a player collider that was *not* a fixed gravity oriented 90 degree capsule like a human required you to either
a) rewrite your own multiplayer everything from scratch or
b) add colliders hanging off springarms and rotate the mesh, but not the player.
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npub1ddmht8dn8n7nct0q6kmklwaldkhuc5pjfh90q58xxd96eqn4h48qv94xld