James Brown on Nostr: Fiddling around with Doom in 3D, and struck by how well the Doom engine maps to ...
Fiddling around with Doom in 3D, and struck by how well the Doom engine maps to cylindrical scanning - column-based and only horizontal and vertical planes (almost-horizontal planes stairstep quite badly).
I'm rendering to a voxel buffer then scanning out from that, but I think I could avoid some aliasing by rendering straight to the panels on the fly.
Published at
2024-04-20 09:08:32Event JSON
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