David Amador on Nostr: Age of Empires had ~13k lines of assembly mostly for rendering code instead of c/c++, ...
Age of Empires had ~13k lines of assembly mostly for rendering code instead of c/c++, and that helped making the default resolution 800x600 and still scroll as fast as StarCraft at 640x480.
https://www.reddit.com/r/aoe2/s/ICoTW3CnHD #gamedev
Published at
2024-01-08 21:57:27Event JSON
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