Poppe Carre :godot: on Nostr: npub14yqjk…vrfl3 I don't think it's a big deal, but it depends on the complexity ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) I don't think it's a big deal, but it depends on the complexity and how much it scales. If you're doing a thousand operations per frame on one object and you're expecting to have multiple of that object it's definitely a bad idea.
GDScript is okay with simple operations even if they're a lot usually, it's way slower than compiled languages but you'll have to benchmark to see if it actually makes a difference.
Published at
2024-03-10 23:28:00Event JSON
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