What is Nostr?
Poppe Carre :godot: /
npub15g7…swg2
2024-03-10 23:28:00
in reply to nevent1q…8c06

Poppe Carre :godot: on Nostr: npub14yqjk…vrfl3 I don't think it's a big deal, but it depends on the complexity ...

npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) I don't think it's a big deal, but it depends on the complexity and how much it scales. If you're doing a thousand operations per frame on one object and you're expecting to have multiple of that object it's definitely a bad idea.

GDScript is okay with simple operations even if they're a lot usually, it's way slower than compiled languages but you'll have to benchmark to see if it actually makes a difference.
Author Public Key
npub15g7c76vmnh98fjzsk5rcg88tr5zf6s0m0wtydkuwpazhk59gwyeqh4swg2