bmaxv on Nostr: A little progress pic. #gamedev #indiegamedev #indiegames Way too much time went into ...
A little progress pic.
#gamedev #indiegamedev #indiegames
Way too much time went into the water simulation, this is a now gradient based solution. And considerable time went into a good interpolation between "tectonic plate cells" on my planet to figure out how much of the noise function I'm applying where.
But I'm happy with this result.
Next steps is combining some simple wind, rain, seasonal differences to figure out biomes.
Then I can place cities at river deltas, etc. and I have map!
#gamedev #indiegamedev #indiegames
Way too much time went into the water simulation, this is a now gradient based solution. And considerable time went into a good interpolation between "tectonic plate cells" on my planet to figure out how much of the noise function I'm applying where.
But I'm happy with this result.
Next steps is combining some simple wind, rain, seasonal differences to figure out biomes.
Then I can place cities at river deltas, etc. and I have map!