Panicz Maciej Godek on Nostr: in a usable state, so I plan to spend the beginning of the year improving GRASP, and ...
in a usable state, so I plan to spend the beginning of the year improving GRASP, and doing whatever needs to be done in order to have GRASP available in F-Droid.
At the same time, I'd like to finally start using GRASP for its own development, which I consider to be a very important milestone. Now that I have the new build scripts available, there's a chance that I will be able to use Termux less and less (for some time I will have to keep using it in order to inter-operate with git, although I plan to integrate some JVM git client with GRASP at some point).
I'm also thinking about participating in a Lisp Game Jam in the spring of 2025 as well - in the fall, I had this weird episode where I implemented a nice collision detection algorithm from Game Programming Gems, and it excited me in a peculiar way, and now I'm thinking of applying it to something. (I'm thinking of going back to the humanoid robot game that I was working on a decade ago, and I thought I could try to make a simpler 2d version, and maybe this time it could get me somewhere?)
Another thing that I'm thinking about is how to start earning money on GRASP. For the past year, I wasn't really happy at work, and even if I manage to fix that, I wouldn't mind having an additional source of income.
Not that I plan to close the sources of GRASP - to be honest, I think that the only way for it and its goals to succeed is by being a part of the open source ecosystem.
The idea that I've had for a very long time is to create and sell an interactive e-book running inside GRASP. I even started writing an introductory chapter (and the book itself is going to be an exploration of this nascent medium).
I feel that GRASP as a technology might already be mature enough for this venture.
So, to summarize my plans for 2025:
- start using GRASP to develop itself
- make it usable to people other than myself
- publish it in F-Droid and/or Google Play Store
- make a game for the Lisp Game Jam
- write (and publish) an interactive e-book (as a GRASP app) and earn $$$
- implement the features mentioned at Causal Islands (a comic version of the A* search algorithm and a module browser)
- possibly also integrate GRASP with git
If I could make it all happen, it would be awesome. I'm also thinking that it would be great to finally be able to run GRASP in the browser, and maybe also on iOS, but those certainly aren't my top priorities.
Happy New Year, Everybody!
At the same time, I'd like to finally start using GRASP for its own development, which I consider to be a very important milestone. Now that I have the new build scripts available, there's a chance that I will be able to use Termux less and less (for some time I will have to keep using it in order to inter-operate with git, although I plan to integrate some JVM git client with GRASP at some point).
I'm also thinking about participating in a Lisp Game Jam in the spring of 2025 as well - in the fall, I had this weird episode where I implemented a nice collision detection algorithm from Game Programming Gems, and it excited me in a peculiar way, and now I'm thinking of applying it to something. (I'm thinking of going back to the humanoid robot game that I was working on a decade ago, and I thought I could try to make a simpler 2d version, and maybe this time it could get me somewhere?)
Another thing that I'm thinking about is how to start earning money on GRASP. For the past year, I wasn't really happy at work, and even if I manage to fix that, I wouldn't mind having an additional source of income.
Not that I plan to close the sources of GRASP - to be honest, I think that the only way for it and its goals to succeed is by being a part of the open source ecosystem.
The idea that I've had for a very long time is to create and sell an interactive e-book running inside GRASP. I even started writing an introductory chapter (and the book itself is going to be an exploration of this nascent medium).
I feel that GRASP as a technology might already be mature enough for this venture.
So, to summarize my plans for 2025:
- start using GRASP to develop itself
- make it usable to people other than myself
- publish it in F-Droid and/or Google Play Store
- make a game for the Lisp Game Jam
- write (and publish) an interactive e-book (as a GRASP app) and earn $$$
- implement the features mentioned at Causal Islands (a comic version of the A* search algorithm and a module browser)
- possibly also integrate GRASP with git
If I could make it all happen, it would be awesome. I'm also thinking that it would be great to finally be able to run GRASP in the browser, and maybe also on iOS, but those certainly aren't my top priorities.
Happy New Year, Everybody!