Event JSON
{
"id": "f00717ff8f222100f1fa789fed27305f057d814dad506b0bc43525c901850458",
"pubkey": "3cde136e4ff2cffcef3b387e813552bf39bb08dd9f21e60e76c98bbde88c2419",
"created_at": 1699730516,
"kind": 1,
"tags": [
[
"p",
"8fc039e1929047a569a8d01b6a1f712cf3a6bec3d1626a9c44d1e5f2b14c0c4e",
"wss://relay.mostr.pub"
],
[
"p",
"bcc04db54e0b9b343356d7c018131cbd84c5ccb9dee30081a4f7f9bb9cc9e536",
"wss://relay.mostr.pub"
],
[
"e",
"b6fb8648cfc998689d7ae30291694e4a9adb98e5f8bd82e2c72e1e8960e5dcc8",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://genart.social/users/scdollins/statuses/111393539141010353",
"activitypub"
]
],
"content": "nostr:npub13lqrncvjjpr626dg6qdk58m39ne6d0kr693x48zy68jl9v2vp38qfdyzw8 The glsl docs say they compute mod() as x - y * floor(x/y), so at least there you don't need the double mod to get a positive result. You might want to speed test their version to compare.",
"sig": "6ecb29f718bbc16197506d46f85e0fbe11c606b23cb6c199059a747c839dac0422f4bb666c424ba8979de00aaeafba655bf57e08951aff2df5d03cdcd98a7f02"
}