Event JSON
{
"id": "f9f151a13c4d54a21957acc9af4e17a115bb934e91dd17d55c9e7ac1e44b86eb",
"pubkey": "cf04a3f369c84b75782231a75a83b02c49e7d6f1451e38f49e17eaf7e86243d8",
"created_at": 1696699219,
"kind": 1,
"tags": [
[
"p",
"fbb84f6f0d607f629e457a452126a7e1d231b147c039049638c2fa7ee4cb2fe2",
"wss://relay.mostr.pub"
],
[
"p",
"3fb03273ccfb93b475b4da1adbc77095e599011eb4cd3d3eb32200cd3ea04668",
"wss://relay.mostr.pub"
],
[
"e",
"dc4ad19592ca65c7489c251dcc2c6ea79ac2fe53059a9f16590e020d5be53337",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.social/users/rhysmorgan/statuses/111194880037373605",
"activitypub"
]
],
"content": "nostr:npub1lwuy7mcdvplk98j90fzjzf48u8frrv28cqusf93ccta8aext9l3q5e6w4j Since Fortnite did it, there’s no excuse these days for big games. Surely it’s possible to write a reusable abstraction layer that multiplayer code interfaces with, regardless of whether data is going to/from PlayStation Plus/Xbox Live/Steam, etc. like Epic have done.",
"sig": "5bd44f05f35b253823622b90abdc32a63a265cd82ba53cff95d0ef6e4d241056655f6e93a70e8bdd4f0a531b80f6de049bd3233a4f463e5ac0f6236ed9eaeef4"
}