mikenunn on Nostr: How would the economy function on sound money? This is something I ponder quite a ...
How would the economy function on sound money?
This is something I ponder quite a lot.
I decided to do an experiment with the help of the LLM’s
I got Groq to simulate a game of monopoly with normal rules.
I then asked it to repeat the same game but with one change. No-one collects any money when passing Go.
I figured this would help simulate an economy without inflation by keeping money supply fixed.
I then asked Groq to analyse the difference between the two games. Here’s what it said:
Now that we've changed the game to remove the "passing Go" rule, where players receive money when they pass Go, the game has changed in several ways:
1. **Slower accumulation of wealth**: Without the "passing Go" rule, players are no longer accumulating wealth as quickly as they were before. This means that the game is taking longer to reach its conclusion.
2. **Increased competition**: With the removal of the "passing Go" rule, players are now competing more directly for the limited resources available in the game. This has led to a more intense and competitive game.
3. **Greater emphasis on strategic decision-making**: Players must now make more strategic decisions about how to allocate their resources and manage their finances in order to succeed in the game.
4. **Increased risk of bankruptcy**: Without the "passing Go" rule, players are now more likely to go bankrupt if they are not careful with their finances. This adds an extra layer of risk and uncertainty to the game.
5. **Changes in player behavior**: Players are now more likely to focus on building up their assets and managing their finances carefully, rather than relying on the "passing Go" rule to accumulate wealth.
Overall, the removal of the "passing Go" rule has made the game more challenging and competitive, and has required players to be more strategic and careful with their finances in order to succeed.
What do we think. Anything to learn here about the real economy?
This is something I ponder quite a lot.
I decided to do an experiment with the help of the LLM’s
I got Groq to simulate a game of monopoly with normal rules.
I then asked it to repeat the same game but with one change. No-one collects any money when passing Go.
I figured this would help simulate an economy without inflation by keeping money supply fixed.
I then asked Groq to analyse the difference between the two games. Here’s what it said:
Now that we've changed the game to remove the "passing Go" rule, where players receive money when they pass Go, the game has changed in several ways:
1. **Slower accumulation of wealth**: Without the "passing Go" rule, players are no longer accumulating wealth as quickly as they were before. This means that the game is taking longer to reach its conclusion.
2. **Increased competition**: With the removal of the "passing Go" rule, players are now competing more directly for the limited resources available in the game. This has led to a more intense and competitive game.
3. **Greater emphasis on strategic decision-making**: Players must now make more strategic decisions about how to allocate their resources and manage their finances in order to succeed in the game.
4. **Increased risk of bankruptcy**: Without the "passing Go" rule, players are now more likely to go bankrupt if they are not careful with their finances. This adds an extra layer of risk and uncertainty to the game.
5. **Changes in player behavior**: Players are now more likely to focus on building up their assets and managing their finances carefully, rather than relying on the "passing Go" rule to accumulate wealth.
Overall, the removal of the "passing Go" rule has made the game more challenging and competitive, and has required players to be more strategic and careful with their finances in order to succeed.
What do we think. Anything to learn here about the real economy?