Ron Gilbert on Nostr: Breakable barrels was fun. I'm spending too much time adding systems and not enough ...
Breakable barrels was fun. I'm spending too much time adding systems and not enough time building out quests. I'm reluctant to do too much map work since it will all be redone when I find an artist. Excuses, excuses. Those quests aren't going to design themselves... unless I use AI... then its easy street.
Published at
2023-10-24 16:35:51Event JSON
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