coolbutuseless on Nostr: {isocubes} visibility culling update In current code, any isocube with any visibility ...
{isocubes} visibility culling update
In current code, any isocube with any visibility at all is drawn in full - back to front rendering takes care of the rest.
I'm now figuring out a fast method for exact face visibility culling so only visible faces are ever drawn at all - no overdrawing!
Slow progress as it takes a while to shift my brain into isometric coordinates! :)
Image: voxel rendering of sphere with all isocubes with visible right faces highlighted
https://github.com/coolbutuseless/isocubes
#RStats
In current code, any isocube with any visibility at all is drawn in full - back to front rendering takes care of the rest.
I'm now figuring out a fast method for exact face visibility culling so only visible faces are ever drawn at all - no overdrawing!
Slow progress as it takes a while to shift my brain into isometric coordinates! :)
Image: voxel rendering of sphere with all isocubes with visible right faces highlighted
https://github.com/coolbutuseless/isocubes
#RStats