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coolbutuseless /
npub1zum…n906
2024-11-01 11:49:41

coolbutuseless on Nostr: {isocubes} visibility culling update In current code, any isocube with any visibility ...

{isocubes} visibility culling update

In current code, any isocube with any visibility at all is drawn in full - back to front rendering takes care of the rest.

I'm now figuring out a fast method for exact face visibility culling so only visible faces are ever drawn at all - no overdrawing!

Slow progress as it takes a while to shift my brain into isometric coordinates! :)

Image: voxel rendering of sphere with all isocubes with visible right faces highlighted

https://github.com/coolbutuseless/isocubes

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npub1zumfnv5flyhzq372v9s9kfpxpqucyhcq00f88846w5lzdjr3qkaqk3n906