Lucy :galician_heart: on Nostr: npub1aw2gc…38vv5 - make sure the camera is set to orthographic and lights and ...
npub1aw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96nsg38vv5 (npub1aw2…8vv5)
- make sure the camera is set to orthographic and lights and shadows are disabled to be rendered in that camera.
- reduce the render output texture to something like 256x256 or less
- update the camera at half the frame rate of the game
- create the proper layer masks so that only the objects you want render in that camera (aim for static only objects)
- make sure that camera render is forward not deferred
That should do it
- make sure the camera is set to orthographic and lights and shadows are disabled to be rendered in that camera.
- reduce the render output texture to something like 256x256 or less
- update the camera at half the frame rate of the game
- create the proper layer masks so that only the objects you want render in that camera (aim for static only objects)
- make sure that camera render is forward not deferred
That should do it