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A Programming Language for Building NES Games
<img width="800" height="502" src="
; alt=""/>Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops https://hackaday.com/2025/02/08/a-programming-language-for-building-nes-games/
https://hackaday.com/2025/02/08/a-programming-language-for-building-nes-games/
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https://hackaday.com/2025/02/08/a-programming-language-for-building-nes-games/