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Liblast /
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2024-07-14 23:57:03

Liblast on Nostr: I just had a revelation. In our 3D asset pipeline, we use a special atlas and UV ...

I just had a revelation. In our 3D asset pipeline, we use a special atlas and UV hotspotting to add fake bevels to low-poly hard surface models.
The problem is that the bevels can only have a fixed angle. The default is just using 45 degree chamfer/bevel. The problem is that only looks great on a convex shape with ideally 90 degree angles between faces. On convex or more complex shapes, the bevels look wrong...
What if we could use baked curvature to fix that though?
- unfa
#TechArt #3D
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