Nifflas on Nostr: I've always felt prefab overriding is volatile and weird in Unity, for the decade ...
I've always felt prefab overriding is volatile and weird in Unity, for the decade I've used it, I never feel comfortable overriding fields in the scene 'cause they're easy to accidentally apply when changing a prefab, or accidentally override when I didn't mean to.
But, I've never been able to come up with a satisfying solution to this. To this very day, I never, ever, override a field in a prefab in a scene.
But sometimes I really need to. Anyone ever came up with a solution to this?
But, I've never been able to come up with a satisfying solution to this. To this very day, I never, ever, override a field in a prefab in a scene.
But sometimes I really need to. Anyone ever came up with a solution to this?