Longplay Games :pc_color: 🎮 on Nostr: I've been hard at work on implementing the complex mission system for ...
I've been hard at work on implementing the complex mission system for #SmugglersOfCygnus on npub1edetkrr4vw4v0zplx2jey02zdc9rxv7c9ka9rulf5t4fqnrcekms53nsaa (npub1ede…nsaa).
A few thoughts about this same system on #UE4 vs #Godot:
* Dictionaries are *excellent*, and I prefer them as a data structure.
* UI code is so much easier than UMG. Just... so much.
* I'll take a simple text dialog system like Clyde over an over-complicated visual dialog any day. My missions read like a screenplay now.
* The actual logic was virtually straight transfer, bugs and all.
A few thoughts about this same system on #UE4 vs #Godot:
* Dictionaries are *excellent*, and I prefer them as a data structure.
* UI code is so much easier than UMG. Just... so much.
* I'll take a simple text dialog system like Clyde over an over-complicated visual dialog any day. My missions read like a screenplay now.
* The actual logic was virtually straight transfer, bugs and all.