Dunkag on Nostr: 𝗠𝗼𝘁𝗼 𝗖𝗵𝗮𝗴𝗮𝘁𝗮𝗶 It is much easier, when creating a ...
𝗠𝗼𝘁𝗼 𝗖𝗵𝗮𝗴𝗮𝘁𝗮𝗶 (npub15ft…ef0r) It is much easier, when creating a realistic model, to scan a face and put it in your game yes. The intricacies of faces that could largely be ignored when modeling faces in the past thanks to lower poly models are now given overt amounts of screen time in modern games. It's also gotten much cheaper over time, a technology that was once reserved for the highest of budgets is now only really a little over 10k if you buy a dedicated device, easily much cheaper if you rent out something for a day or two from someone else. For most modern game devs, that's a dirt cheap price for their ballooning budgets.
As for why realism is used, it's a lot of things. While it would be cheaper to use more stylized characters, you can cut a lot of detail out, it's not always desired. Answers for why can vary from it being used as the style fits the game better than others (Yakuza is an example, it's trying to be a very realistic crime drama when following the main story), or to the fact that they simply want to show off technology. Sadly most only do it to show off technology, something easily seen when every single modern game trailer from a big company zooms in and focuses on how many pores the new device can render. Never mind the fact this rarely actually does show off the technology, as many games on older hardware could look pretty damn close or better using tricks and very specific things built into said hardware.
As for why realism is used, it's a lot of things. While it would be cheaper to use more stylized characters, you can cut a lot of detail out, it's not always desired. Answers for why can vary from it being used as the style fits the game better than others (Yakuza is an example, it's trying to be a very realistic crime drama when following the main story), or to the fact that they simply want to show off technology. Sadly most only do it to show off technology, something easily seen when every single modern game trailer from a big company zooms in and focuses on how many pores the new device can render. Never mind the fact this rarely actually does show off the technology, as many games on older hardware could look pretty damn close or better using tricks and very specific things built into said hardware.