a1batross on Nostr: In Half-Life, NPC mouth openness updates only once in a while, in original algorithm ...
In Half-Life, NPC mouth openness updates only once in a while, in original algorithm it collects 10 samples, picking only few sampling points per frame, resulting in updates each 5-6 frames in 60 FPS, thus 10 FPS.
Many years ago, I tried interpolating the mouth to make it smoother, but never showed it to anyone.
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"content":"In Half-Life, NPC mouth openness updates only once in a while, in original algorithm it collects 10 samples, picking only few sampling points per frame, resulting in updates each 5-6 frames in 60 FPS, thus 10 FPS.\n\nMany years ago, I tried interpolating the mouth to make it smoother, but never showed it to anyone.\n\nSo... yay, or nay?\n\nhttps://media.idtech.space/media/f89da92032c923eab74a926f7ab04409e092d056ed62831faaf10fbf266a3fba.mp4\n\nhttps://media.idtech.space/media/e849b49f39226079394f245e56be8849b9a34c8ac447ad511edcb1780bdae3d1.mp4",
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