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hazlin /
npub1exv…l295
2023-05-30 03:16:00
in reply to nevent1q…g2pd

hazlin on Nostr: SSBM didn't have complex move combinations, like most fighting games. Every button ...

SSBM didn't have complex move combinations, like most fighting games. Every button did 1 kind of thing.

For example in SSBM I could hold B to charge an attack, and then tap B later to unleash the attack.

In a regular fighting game that would look more like > >v v B B___ or something more complex, maybe even some variation on press times for each step xD
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