Sérgio Rodrigues on Nostr: A.I. can now decide to break objects if they get too much in the way while engaging ...
A.I. can now decide to break objects if they get too much in the way while engaging with their target. It's a two birds with one stone situation, because it looks cool and it helps calculate paths if there is more space available 😆 #gamedev #indiedev #madewithunity
{
"id":"f7c3d5ed905f3bc605eaed0e37b16b100fd7e62d976f9727ab201b8240353e97",
"pubkey":"00b5b6cd0469b7c9c3603e79bda7603c7ba0c977d10dbad197e47ca9698bf7de",
"created_at":1717170662,
"kind":1,
"tags": [
[
"t",
"gamedev"
],
[
"t",
"indiedev"
],
[
"t",
"madewithunity"
],
[
"proxy",
"https://mastodon.gamedev.place/users/sergiomrodrigues/statuses/112536496549999411",
"activitypub"
]
],
"content":"A.I. can now decide to break objects if they get too much in the way while engaging with their target. It's a two birds with one stone situation, because it looks cool and it helps calculate paths if there is more space available 😆 #gamedev #indiedev #madewithunity\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/536/490/166/115/091/original/5198c29e4db749e3.mp4",
"sig":"55ed3ba8559e844c9cd94325c0dc23a548fe7a61fce60fd1f92677d8174430b1be455c6185b57fa5e4bab948d72355773682525b9bf9f8e3e6ea01c2d018f055"
}