Fabian Giesen on Nostr: npub1q6nyf…av6zx I've said this before elsewhere, I think: D3D11 and Metal are ...
npub1q6nyfxt3r2xzlkhgzpele48s4r4hphjz2unpxzd8kuuyu97ghavsjav6zx (npub1q6n…v6zx) I've said this before elsewhere, I think:
D3D11 and Metal are around my personal sweet spot for noodling around. Old-school GL is easier in some ways but also chock-full of random state that makes it overall higher friction for me (although initial velocity is higher). D3D12 is right around my limit for how much API inconvenience I'm willing to put up with for spare-time projects. Vulkan is well past that, so I only write Vulkan code when I get paid to do it.
D3D11 and Metal are around my personal sweet spot for noodling around. Old-school GL is easier in some ways but also chock-full of random state that makes it overall higher friction for me (although initial velocity is higher). D3D12 is right around my limit for how much API inconvenience I'm willing to put up with for spare-time projects. Vulkan is well past that, so I only write Vulkan code when I get paid to do it.